Classes

The class of a hero determines his/her position on the battlefield. When a certain number of heroes with the same class are selected in combat, bonds will form among them. The more heroes with the same class are selected, the stronger the bonding effects will be. Heroes of each class have their own weapons that heroes of other classes cannot use. There are a total of 11 classes:

(1) Fighter: Powerful and excellent HP. Multiple fighters will form a bond to increase the team's maximum HP limit, and can double their maximum HP as a buff.

(2) Warrior: A close combatant who deals physical damage and kills the opponent with a sharp blade. If armed with equipment that increases Attack Speed, they can deal tons of damage. Multiple warriors will form a bond to boost their Attack Speed.

(3) Archer: A long-range physical attacker who hides in the back row and attacks. For every block away from the target, the archer will cause additional damage. In other words, the farther the distance, the greater the damage.

(4) Mage: Multiple mages will form a bond to increase the team's Magic Point and theirs as well, substantially increasing the magic damage caused by their skills.

(5) Assassin: Assassins can directly attack the opponent's back row and adjust their position in time, which can have a miraculous effect. Multiple assassins will form a bond to increase their Critical Rate and Critical Damage.

(6) The Fool: They slam the opponent with heavy weapons and have a good chance of survival in combat. Some heroes of this class also have controlling effects when using skills. They gain additional Defense when using skills.

(7) Machinist: They create powerful mechanical beasts to assist in combat, whose special skills will cause the opponent great trouble. Multiple machinists will be able to create stronger mechanical beasts.

(8) Scholar: A support class. Their skills have controlling effects and increase the frequency of the team's use of skills. Multiple scholars will form a bond to increase the team's Magic Point Recovery per second.

(9) Wizard: Multiple wizards will form a bond to boost the team's CURE, SHIELD, and Magic Resistance. Wizards work well with various classes.

(10) Guard: Their ultra-high Defense makes them an excellent choice against formations good at physical attacking, and some guards have a good controlling effect on multiple targets. Multiple guards will form a bond to boost their Defense.

(11) Gunman: A medium-range physical attacker with increasingly powerful attacks. Multiple gunmen will form a bond to gain extra attack power when attacking and have a chance to attack twice in a row. Weapon: Guns

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